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Jill resident evil 3
Jill resident evil 3







While it was directed towards weapons, I found the terminology, definitions, and workflow very helpful. ∑3245's amazing guide on textures, materials, and their application within the wonderful world of XCom 2 Modding. ALL RIGHTS RESERVED.Ĭapcom for developing and publishing Resident Evil 3: Remake and all its assets, including this new, yet familiar take on a beloved character!

jill resident evil 3

  • Possible lightmap issue in hair rendering.ĪLL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S).
  • Inconsistent emissive shine on arms & clothes on squad selections for missions.
  • Jill's head is not currently scaled to properly fit XCom upper & lower props.
  • JILL RESIDENT EVIL 3 FULL

    This is a socket issue I've yet to solve without impacting the placement of the backup use of Jill's Beret Hair when Full Hair is equipped with the Beret. On close inspection, Jill's Full hair isn't quite placed correctly in regards to the scalp area.Initial equip of STARS Jill Hair (RE3) or STARS Jill Beret Hair (RE3) will have the placement be offset from the proper area on STARS Jill Face (RE3), but exiting the character customizing area after equipping it (whether in character pool or armory) will fix this placement.If anyone has advice or links to guides for facial rigging, I would appreciate it!

    jill resident evil 3

    This may be something I can pursue fixing, but there are lots of scaling and weight painting issues to solve.

    jill resident evil 3

  • "The Thousand-Yard Stare" - Jill doesn't care if she missed that 95% chance-to-hit shot - she currently does not have facial expressiveness.






  • Jill resident evil 3